| Author | Comment | ||
|---|---|---|---|
Alpha 11 |
New RPGs |
Lead | |
|
Ok, I am just wandering what people think of the new Robotech RPGs that have come out: Good, bad , better, what do you think?
|
|||
lord goober2 |
|||
|
I think they're better than the old ones. One of the main things that's a bit better is that the Mecha have stats that are no longer jokes when it
comes to having them end up on Rifts Earth. The books also have a lot of better tech and story info in them. One great example of this in the SC book is the
fact that the ONLY things in the Armies of the Southern Cross that are actually Protoculture powered are the CAPITAL SHIPS. None of the mecha are actually PC
powered in the ASC.
Character Generation is also a whole lot easier as well. |
|||
rtsurfer |
|||
One great example of this in the SC book is the fact that the ONLY things in the Armies of the Southern Cross that are actually Protoculture powered are the CAPITAL SHIPS. None of the mecha are actually PC powered in the ASC.If protoculture is unnecessary to Robotechnology then why did Earth fight 3 wars and go through so much terrible suffering because of it? What would have happened if Zor's crashed SDF(-1) had been left unsalvaged, would the Zentraedi have retrieved it without incident to Earth and everything that followed have been avoided... would our insignificant, primitive world have been left alone???
"rtsurfer's two cent..." ;O)
Last Edited By: rtsurfer
May 1, 2009 04:11 AM.
Edited 1 times.
|
|||
lord goober2 |
|||
|
that's more a question for the "hardcore" robotech forum but here are the rationales for the original source material.
SDF Macross: The Macross was a gunship from the Supervision Army, the main enemy of the Zentraedi in the Macross universe. Britai's fleet was searching for it as a straggler from a larger battle. The whole war there was caused because of a misunderstanding based on the fact that the Macross was boobytrapped to fire the main cannon at the first Zentraedi ships to arrive. The whole "Protoculture" thing comes here as a literal thing meaning the First Culture IE the ones who created the Zentraedi. All mecha in this series are powered by nuclear engines I believe. Super Dimensional City Southern Cross: I haven't watched this fuly myself (it's sitting on a shelf right now ^_^ Genesis Climber Mospeada: The Inbits were a wandering race who would go from planet to planet taking the best genetic traits from the creatures on the planet (thus the Genesis Pit episode and the eventual Human-like Inbits.) The "Protoculture canisters" as referenced in Robotech are actually hydrogen fuel cells. All the invading human forces were from the human colony on Mars who were invading because there was a fear that the Inbits would attempt to conquer Mars as they did Earth. |
|||
rtsurfer |
|||
|
Robotech's story isn't the same as that of the OSMs. In RT's Macross, the Zents are retrieving Zor's battlefortress for the Masters, they want
the protoculture factory. In Masters, the Masters are once again trying to regain the protoculture factory. And in New Gen, the Invid are harvesting the
flowers of life and protoculture that has spread across the Earth from the protoculture factory. Simply put the primary theme running through all three sagas
is finding and retrieving the protoculture. That's not to say there aren't other powerful plotlines and themes throughout Robotech but that is the
underlying one.
"rtsurfer's two cent..." ;O)
|
|||
Jefffar |
|||
lord goober2 wrote: However the SC books also indicates that all mecha developed from Robotechnology are powered by Protoculture - so you are free to choose which of the two contradicting points you want to believe. I've already made the case on the Palladium boards that the one mention of only ASC capital ships being PC powered is countered by 3 mentions of all mecha being PC powered and a specific mention of the Invid Protoculture Sensor working on ASC mecha. |
|||
CavScout |
|||
|
Having an alternative to Protoculture breaks the Robotech Universe, IMO.
CavScout
"The role of the Cavalry is to add colour, dash and daring, to what would otherwise be a mindless shitfight amongst grunts."-Australian Army saying
This is my "mod-voice". If I post in red, it usually means knock whatever it is off! |
|||
Jefffar |
|||
|
Fortunately the RPG itself indicates the mecha are all protoculture powered.
|
|||
CavScout |
|||
Jefffar wrote: Unfortunately, it isn't too clear as many read it and think otherwise. =/
CavScout
"The role of the Cavalry is to add colour, dash and daring, to what would otherwise be a mindless shitfight amongst grunts."-Australian Army saying
This is my "mod-voice". If I post in red, it usually means knock whatever it is off! |
|||
Jefffar |
|||
CavScout wrote: Well that's because the RPG also indicates that Southern Cross Mecha are not protoculture powered. But there's more in the RPG saying they are than not so I go with that. |
|||
Legioss |
|||
|
Did the Zentraedi use protoculture for their ships? It seems pretty necessary for them to do a lot of the super science stuff like folding and transforming,
which connects protoculture with Robotechnology, which is why the show is called Robotech, at least in the show. Engines seem to be mostly conventional still
in New Generation, so you could say the mecha aren't protoculture powered but Robotechnology still needs protoculture.
I think a manned Veritech in battloid mode must be using protoculture. It's not possible with conventional technology.
-Legioss
Last Edited By: Legioss
May 8, 2009 05:40 PM.
Edited 1 times.
|
|||
ShadowLogan |
|||
|
Legioss, yes the Zentraedi need protoculture for primary power on their ships, auxilliary power is another matter. Their mecha are also known to use
protoculture for atleast some systems. Cyclones run on the stuff to, Invid pov shots being what they are. Plus other mecha have PC dialogue attached to them.
Oddly enough in the Zentraedi mecha section of the RPG they do mention that Reflex Furnaces (miniturized) are used to power fusion engines. Combined with the Invid ability to target, it would seem to suggest that the hydrogen fuel sources mentioned for RDF/ASC equipment would be the fuel for the fussion engines while an undocumented Reflex Furnace powers them (sometimes they do leave stuff out). Endurance is not mentioned for either system on the Zentraedi mecha. The way I see it working is that the fusion engines are not being used for energy production, but strictly propulsion. Fusion Rocket Engines are top performers, atleast according to the math. With protoculture (via Reflex Furnace) powering the fusion reaction, they don't have to be concerned with a net gain in energy (the stumbling block to fusion technology) from fusion.
Last Edited By: ShadowLogan
May 9, 2009 01:03 PM.
Edited 1 times.
|
|||
VVoltronSV |
|||
|
First, the impressions, Well, I've recently got my books for the Robotech RPG and would like to post my comments. Some of it is good, some of it not-so-much, rest of it may fall under the personal attack category, sadly. Anyway, on to the good and the bad. The Good:
The Bad:
The errata. Now I'm curious if anyone else besides have started on stat corrections. I'm working right now on fixing the weapon damages for mecha (right now no mecha weapon is going to do less damage than 6D6 MD, and human-scale weapons will not go above 5d6 MD, and even then the 5d6ers would be tripod mounted, power armors can have up to 1d4x10), with reworking the MECTs to give people a reason to transform out of fighter mode. I may post the corrections (not full stats for hopefully obvious reasons), unless told not to. So anyone else doing something like this? PS. I used to post these boards as Dairugger XV, but I stopped because I stopped being interested in Robotech in favor of Super Robot shows, and now I can't remember my Ezboards account password... |
|||
FPilot |
|||
|
Well, I was at a gamer convention over the weekend, and I was overhearing complaints from other gamers about the Palladium system's combat system and its
balkiness and how that slows play to a crawl. Any improvement on that front? Or just same-ol' same-ol'?
Stephen "FPilot" Bierce
Pilot's Log: http://frustratedpilot.livejournal.com |
|||
VVoltronSV |
|||
|
The primary reason Palladium combat takes so long is that anything that can do on average 100 MD is considered very high powered, and a more typical weapon and
average maybe 10 MD or or if you're lucky 30 MD. This is in a system where power armor usually has at least 200 MDC (thankfully not true in the new RT RPG)
and giant robots have 400+MDC. Typically, I find the best way to speed up combat is to adjust either weapon damage or damage capacity so that nothing can
withstand more than maybe 6 hits or so. Effectively making it so that was previously a high-end weapon damage into average damage, and make high end weapons
into potential starship killers. All of this will also likely get you labeled a muchkin by those who adore and play the system regularly. It also means dumping
some of PBs rules in regards to dodges and parries, so that defensive measures are almost entirely based on mot getting hit.
If I wasn't about to run a campaign with people who want to play the official RT RPG and its system, I'd just use the info in these books and convert to either Mekton Z (my preferred) or SilCore (apart from the whole every mecha is bound to have at least one bug in the system, I don't have any real complaints here either).
Last Edited By: VVoltronSV
June 10, 2009 07:34 AM.
Edited 1 times.
|
|||
Alpha 11 |
|||
|
Welcome to the boards! And like the picture. Any way to see a bigger version of it?
Last Edited By: Alpha 11
June 11, 2009 06:29 PM.
Edited 1 times.
|
|||
VVoltronSV |
|||
|
I'll see about trying to upload something to a yuku gallery in a moment. Yeah, it was kind of odd running across a picture of the SDF-1 in gerwalk mode.
|
|||
lord goober2 |
|||
|
I found a link on the SRWG-W boards for the pic on photobucket and sent it his way.
|
|||
CavScout |
|||
FPilot wrote: As far as I can tell (by reading) the system is basicaly unchanged. Some MDC totals and damage has been adjusted but the gameplay is still the same.
CavScout
"The role of the Cavalry is to add colour, dash and daring, to what would otherwise be a mindless shitfight amongst grunts."-Australian Army saying
This is my "mod-voice". If I post in red, it usually means knock whatever it is off! |
|||
Protoculture |
|||
|
Review of the new, retcon RT RPG:
|
|||
CavScout |
|||
|
Cool.
CavScout
"The role of the Cavalry is to add colour, dash and daring, to what would otherwise be a mindless shitfight amongst grunts."-Australian Army saying
This is my "mod-voice". If I post in red, it usually means knock whatever it is off! |
|||