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        <title>New RPGs</title>
        <link>http://disciplesofzor.com/topic/2851/t/New-RPGs.html</link>
        <description>
        <![CDATA[ Ok, I am just wandering what people think of the new Robotech RPGs that have come out:  Good, bad , better, what do you think? ]]>
        </description>

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		<pubDate>Wed, 29 Apr 2009 14:36:44 GMT</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21903/t/New-RPGs.html#reply-21903</link>
			<description><![CDATA[ Cool. ]]></description>

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			<author>feeds@kickapps.com (CavScout)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21903</guid>
			<pubDate>Tue, 11 May 2010 19:26:42 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21874/t/New-RPGs.html#reply-21874</link>
			<description><![CDATA[ Review of the new, retcon RT RPG:<br><br><ul><li><a title=" Robotech Revised Edition - Macross Saga" target="_blank" href="http://trollitc.com/2009/04/robotech-rpg-review-part-1-macross-saga/"> Robotech Revised Edition - Macross Saga</a></li><li><a title="Robotech Revised Edition - Masters Saga" target="_blank" href="http://trollitc.com/2009/04/robotech-rpg-review-part-2-the-masters-saga/">Robotech Revised Edition - Masters Saga</a></li><li><a title="Robotech Edition - Shadow Chronicles" target="_blank" href="http://trollitc.com/2009/04/robotech-rpg-review-part-3-the-shadow-chronicles/">Robotech Edition - Shadow Chronicles</a><br></li></ul><br> ]]></description>

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			<author>feeds@kickapps.com (Protoculture)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21874</guid>
			<pubDate>Mon, 10 May 2010 01:55:56 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21552/t/New-RPGs.html#reply-21552</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">FPilot wrote:</strong>
  <hr>
  Well, I was at a gamer convention over the weekend, and I was overhearing complaints from other gamers about the Palladium system&#39;s combat system and its
  balkiness and how that slows play to a crawl. Any improvement on that front? Or just same-ol&#39; same-ol&#39;?
</blockquote>
<br>
<br>
As far as I can tell (by reading) the system is basicaly unchanged. Some MDC totals and damage has been adjusted but the gameplay is still the same. ]]></description>

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			<author>feeds@kickapps.com (CavScout)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21552</guid>
			<pubDate>Mon, 13 Jul 2009 16:10:09 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21524/t/New-RPGs.html#reply-21524</link>
			<description><![CDATA[ I found a link on the SRWG-W boards for the pic on photobucket and sent it his way.
<br> ]]></description>

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			<author>feeds@kickapps.com (lord goober2)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21524</guid>
			<pubDate>Fri, 12 Jun 2009 21:16:36 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21523/t/New-RPGs.html#reply-21523</link>
			<description><![CDATA[ I&#39;ll see about trying to upload something to a yuku gallery in a moment. Yeah, it was kind of odd running across a picture of the SDF-1 in gerwalk mode. ]]></description>

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			<author>feeds@kickapps.com (VVoltronSV)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21523</guid>
			<pubDate>Fri, 12 Jun 2009 13:49:09 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21522/t/New-RPGs.html#reply-21522</link>
			<description><![CDATA[ Welcome to the boards!  And like the picture. Any way to see a bigger version of it? ]]></description>

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			<author>feeds@kickapps.com (Alpha 11)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21522</guid>
			<pubDate>Thu, 11 Jun 2009 18:26:27 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21520/t/New-RPGs.html#reply-21520</link>
			<description><![CDATA[ The primary reason Palladium combat takes so long is that anything that can do on average 100 MD is considered very high powered, and a more typical weapon and
average maybe 10 MD or or if you&#39;re lucky 30 MD. This is in a system where power armor usually has at least 200 MDC (thankfully not true in the new RT RPG)
and giant robots have 400+MDC. Typically, I find the best way to speed up combat is to adjust either weapon damage or damage capacity so that nothing can
withstand more than maybe 6 hits or so. Effectively making it so that was previously a high-end weapon damage into average damage, and make high end weapons
into potential starship killers. All of this will also likely get you labeled a muchkin by those who adore and play the system regularly. It also means dumping
some of PBs rules in regards to dodges and parries, so that defensive measures are almost entirely based on mot getting hit.
<br>
<br>
If I wasn&#39;t about to run a campaign with people who want to play... ]]></description>

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			<author>feeds@kickapps.com (VVoltronSV)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21520</guid>
			<pubDate>Wed, 10 Jun 2009 07:25:25 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21519/t/New-RPGs.html#reply-21519</link>
			<description><![CDATA[ Well, I was at a gamer convention over the weekend, and I was overhearing complaints from other gamers about the Palladium system&#39;s combat system and its
balkiness and how that slows play to a crawl. Any improvement on that front? Or just same-ol&#39; same-ol&#39;? ]]></description>

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			<author>feeds@kickapps.com (FPilot)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21519</guid>
			<pubDate>Tue, 09 Jun 2009 20:08:20 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21518/t/New-RPGs.html#reply-21518</link>
			<description><![CDATA[ <p style="margin-bottom: 0in;">First, the impressions,</p>

<p style="margin-bottom: 0in;">Well, I&#39;ve recently got my books for the Robotech RPG and would like to post my comments. Some of it is good, some of it
not-so-much, rest of it may fall under the personal attack category, sadly. Anyway, on to the good and the bad.</p>

<p style="margin-bottom: 0in;">The Good:</p>

<ul>
  <li>
    <p style="margin-bottom: 0in;">Character creation feels more satisfying. The stat templates avoids the all-too-often, for me anyway, scenarios where all I
    can get are 13&#39;s or less for my stats rolls. The special aptitude bonuses provided in the quick character creation helps the character to feel,
    statistically speaking, a bit more like an individual and less cookie-cutter.</p>
  </li>

  <li>
    <p style="margin-bottom: 0in;">The OCCs all now function on the MOS system, the single good thing that came out of the old Southern Cross book.</p>
  </li>

  <li>
    <p... ]]></description>

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			<author>feeds@kickapps.com (VVoltronSV)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21518</guid>
			<pubDate>Tue, 09 Jun 2009 10:19:20 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21491/t/New-RPGs.html#reply-21491</link>
			<description><![CDATA[ Legioss, yes the Zentraedi need protoculture for primary power on their ships, auxilliary power is another matter.  Their mecha are also known to use
protoculture for atleast some systems.  Cyclones run on the stuff to, Invid pov shots being what they are.  Plus other mecha have PC dialogue attached to them.
<br>
<br>
Oddly enough in the Zentraedi mecha section of the RPG they do mention that Reflex Furnaces (miniturized) are used to power fusion engines. Combined with the
Invid ability to target, it would seem to suggest that the hydrogen fuel sources mentioned for RDF/ASC equipment would be the fuel for the fussion engines
while an undocumented Reflex Furnace powers them (sometimes they do leave stuff out). Endurance is not mentioned for either system on the Zentraedi mecha.
<br>
<br>
The way I see it working is that the fusion engines are not being used for energy production, but strictly propulsion. Fusion Rocket Engines are top
performers, atleast according to the math. With... ]]></description>

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			<author>feeds@kickapps.com (ShadowLogan)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21491</guid>
			<pubDate>Sat, 09 May 2009 13:00:58 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21490/t/New-RPGs.html#reply-21490</link>
			<description><![CDATA[ Did the Zentraedi use protoculture for their ships? It seems pretty necessary for them to do a lot of the super science stuff like folding and transforming,
which connects protoculture with Robotechnology, which is why the show is called Robotech, at least in the show. Engines seem to be mostly conventional still
in New Generation, so you could say the mecha aren&#39;t protoculture powered but Robotechnology still needs protoculture.
<br>
<br>
I think a manned Veritech in battloid mode must be using protoculture. It&#39;s not possible with conventional technology. ]]></description>

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			<author>feeds@kickapps.com (Legioss)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21490</guid>
			<pubDate>Fri, 08 May 2009 17:32:55 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21481/t/New-RPGs.html#reply-21481</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">CavScout wrote:</strong>
  <hr>

  <blockquote>
    <strong class="quote-title">Jefffar wrote:</strong>
    <hr>
    Fortunately the RPG itself indicates the mecha are all protoculture powered.
  </blockquote>
  <br>
  <br>
  Unfortunately, it isn&#39;t too clear as many read it and think otherwise. =/
</blockquote>
<br>
Well that&#39;s because the RPG also indicates that Southern Cross Mecha are not protoculture powered.  But there&#39;s more in the RPG saying they are than
not so I go with that.
<br> ]]></description>

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			<author>feeds@kickapps.com (Jefffar)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21481</guid>
			<pubDate>Mon, 04 May 2009 15:15:04 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21474/t/New-RPGs.html#reply-21474</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Jefffar wrote:</strong>
  <hr>
  Fortunately the RPG itself indicates the mecha are all protoculture powered.
</blockquote>
<br>
<br>
Unfortunately, it isn&#39;t too clear as many read it and think otherwise. =/ ]]></description>

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			<author>feeds@kickapps.com (CavScout)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21474</guid>
			<pubDate>Sun, 03 May 2009 21:23:20 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21467/t/New-RPGs.html#reply-21467</link>
			<description><![CDATA[ Fortunately the RPG itself indicates the mecha are all protoculture powered. ]]></description>

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			<author>feeds@kickapps.com (Jefffar)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21467</guid>
			<pubDate>Sun, 03 May 2009 08:45:14 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21465/t/New-RPGs.html#reply-21465</link>
			<description><![CDATA[ Having an alternative to Protoculture breaks the Robotech Universe, IMO. ]]></description>

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			<author>feeds@kickapps.com (CavScout)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21465</guid>
			<pubDate>Sat, 02 May 2009 09:37:35 PST</pubDate>
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		<item>
			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21462/t/New-RPGs.html#reply-21462</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">lord goober2 wrote:</strong>
  <hr>
  I think they&#39;re better than the old ones. One of the main things that&#39;s a bit better is that the Mecha have stats that are no longer jokes when it
  comes to having them end up on Rifts Earth. The books also have a lot of better tech and story info in them. One great example of this in the SC book is the
  fact that the ONLY things in the Armies of the Southern Cross that are actually Protoculture powered are the CAPITAL SHIPS. None of the mecha are actually PC
  powered in the ASC.
  <br>
  <br>
  Character Generation is also a whole lot easier as well.
  <br>
</blockquote>
<br>
<br>
However the SC books also indicates that all mecha developed from Robotechnology are powered by Protoculture - so you are free to choose which of the two
contradicting points you want to believe.  I&#39;ve already made the case on the Palladium boards that the one mention of only ASC capital ships being PC
powered... ]]></description>

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			<author>feeds@kickapps.com (Jefffar)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21462</guid>
			<pubDate>Fri, 01 May 2009 14:52:26 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21459/t/New-RPGs.html#reply-21459</link>
			<description><![CDATA[ Robotech&#39;s story isn&#39;t the same as that of the OSMs. In RT&#39;s Macross, the Zents are retrieving Zor&#39;s battlefortress for the Masters, they want
the protoculture factory. In Masters, the Masters are once again trying to regain the protoculture factory. And in New Gen, the Invid are harvesting the
flowers of life and protoculture that has spread across the Earth from the protoculture factory. Simply put the primary theme running through all three sagas
is finding and retrieving the protoculture. That&#39;s not to say there aren&#39;t other powerful plotlines and themes throughout Robotech but that is the
underlying one. ]]></description>

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			<author>feeds@kickapps.com (rtsurfer)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21459</guid>
			<pubDate>Fri, 01 May 2009 12:44:49 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21458/t/New-RPGs.html#reply-21458</link>
			<description><![CDATA[ that&#39;s more a question for the &quot;hardcore&quot; robotech forum but here are the rationales for the original source material.
<br>
<br>
SDF Macross:  The Macross was a gunship from the Supervision Army,  the main enemy of the Zentraedi in the Macross universe.  Britai&#39;s fleet was searching
for it as a straggler from a larger battle.  The whole war there was caused because of a misunderstanding based on the fact that the Macross was boobytrapped
to fire the main cannon at the first Zentraedi ships to arrive.  The whole &quot;Protoculture&quot; thing comes here as a literal thing meaning the First
Culture IE the ones who created the Zentraedi. All mecha in this series are powered by nuclear engines I believe.
<br>
<br>
Super Dimensional City Southern Cross:  I haven&#39;t watched this fuly myself (it&#39;s sitting on a shelf right now ^_^<img src="http://www.ezboard.com/images/emoticons/wink.gif"> but you must realize that this
series doesn&#39;t even take place on Earth... ]]></description>

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			<author>feeds@kickapps.com (lord goober2)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21458</guid>
			<pubDate>Fri, 01 May 2009 09:33:41 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21457/t/New-RPGs.html#reply-21457</link>
			<description><![CDATA[ <blockquote>
  One great example of this in the SC book is the fact that the ONLY things in the Armies of the Southern Cross that are actually Protoculture powered are the
  CAPITAL SHIPS. None of the mecha are actually PC powered in the ASC.
</blockquote>If protoculture is unnecessary to Robotechnology then why did Earth fight 3 wars and go through so much terrible suffering because of it?
<br>
<br>
What would have happened if Zor&#39;s crashed SDF(-1) had been left unsalvaged, would the Zentraedi have retrieved it without incident to Earth and everything
that followed have been avoided... would our insignificant, primitive world have been left alone??? ]]></description>

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			<author>feeds@kickapps.com (rtsurfer)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21457</guid>
			<pubDate>Fri, 01 May 2009 04:00:41 PST</pubDate>
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			<title><![CDATA[ Re: New RPGs ]]></title>
			<link>http://disciplesofzor.com/reply/21455/t/New-RPGs.html#reply-21455</link>
			<description><![CDATA[ I think they&#39;re better than the old ones.  One of the main things that&#39;s a bit better is that the Mecha have stats that are no longer jokes when it
comes to having them end up on Rifts Earth.  The books also have a lot of better tech and story info in them.  One great example of this in the SC book is the
fact that the ONLY things in the Armies of the Southern Cross that are actually Protoculture powered are the CAPITAL SHIPS.  None of the mecha are actually PC
powered in the ASC. 
<br>
<br>
Character Generation is also a whole lot easier as well.
<br> ]]></description>

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			<author>feeds@kickapps.com (lord goober2)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/sreply/21455</guid>
			<pubDate>Thu, 30 Apr 2009 21:53:55 PST</pubDate>
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			<title><![CDATA[ New RPGs ]]></title>
			<link>http://disciplesofzor.com/topic/2851/t/New-RPGs.html</link>
			<description><![CDATA[ Ok, I am just wandering what people think of the new Robotech RPGs that have come out:  Good, bad , better, what do you think? ]]></description>

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			<author>feeds@kickapps.com (Alpha 11)</author>
			<guid isPermaLink="true">http://disciplesofzor.com/topic/2851</guid>
			<pubDate>Wed, 29 Apr 2009 14:36:44 PST</pubDate>
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